A Division of H. Betti Industries, Inc.

A Division of H. Betti Industries, Inc.

October 7, 2021

The History of Arcade Games

Video games have gone from a niche hobby to a massive industry; there are dozens of enormous game releases each year, and the eSports scene has had unprecedented growth in recent years.

For younger generations, it might seem like game consoles have always been a fact of life; anyone under the age of 25 probably grew up with a PlayStation or Xbox in their house.

The truth is, the ubiquity of consoles is relatively new.

Long before the home console, there was the arcade. So, to understand the history of gaming, you need to know the history of arcade games. 

Arcade games drove the popularity of video games for decades. Even after the release of the Nintendo Entertainment System in 1983--a significant turning point for console gaming--arcade cabinets remained a driving force in the gaming industry.

It's easy to see why: a video game console is expensive, and that's before buying the games to go with it. On the other hand, an arcade cabinet offers the same amount of fun for a handful of quarters.

We're getting ahead of ourselves, though. Read on to learn about the history of the arcade, starting from the earliest arcade games.

Humble Beginnings

What do you picture when you hear the word 'arcade?' Whether you remember the dimly lit arcades of the '90s or modern chains like Dave & Busters, you're probably picturing a room with a lot of cabinets and games.

What you might not realize is that the familiar arcade trappings we all know, and love arose from a much different kind of gathering place. Before there were arcades, there were amusement halls.

An amusement hall was similar to an arcade: it was a place where people could get together, spend some money on coin-operated machines, and have a good time--but they were around before arcade games.

So, what kind of entertainment did amusement halls offer? There were two main draws to an amusement hall: slot machines and pinball.

Slot machines didn't last long in most amusement halls due to the gambling laws of the time. Pinball machines, on the other hand, became massively popular.

Stern Pinball Tournaments Bar Arcades

The history of pinball is a critical element in the growth of arcades. They were some of the most famous early coin-operated machines, paving the way for arcade cabinets. They remain a fixture of many arcades today.

From Spacewar! to Space Invaders

Although the first arcade cabinet wouldn't be built until 1971, we need to go back to 1962 to get the complete picture of arcade history. That was the year that Steve Russell created one of the first video games: Spacewar!

It was a simple game by modern standards, featuring two spaceships that could fire missiles at each other. At the time, though, it was a breakthrough.

Spacewar! Inspired two students at Stanford University, Bill Pitts and Hugh Tuck, to create Galaxy Game, a version of Spacewar! that was coin-operated and ran on a computer housed in a wooden console.

At the same time, Nolan Bushnell and Ted Dabney worked with Syzygy Engineering on another coin-operated version of Spacewar! called Computer Space. Computer Space would become the first commercial arcade game.

The following year, Atari released Pong, which was much more successful than Computer Space and brought the idea of arcade gaming to a broader audience.

Following the success of Pong, more game companies began developing arcade games. More and more titles would hit the market throughout the '70s, with racing games being the most popular.

Then, in 1978, Taito released Space Invaders and changed arcades forever. Space Invaders was a smash-hit, creating the shoot-'em-up genre and ushering in what would be known as the golden age of arcade games.

The Arcade Golden Age

As the '70s were coming to a close, arcades experienced their biggest boom yet, becoming major fixtures throughout the '80s. If you grew up in that decade (or if you've watched Stranger Things), you know how big arcades were.

While Space Invaders kicked off the arcade craze, it was quickly joined by another major release: Atari's Asteroids, which became the company's best-selling arcade game.

In 1980--a year after Asteroids and two years after Space Invaders--Pac-Man arrived. Soon, Pac-Man fever swept the nation, making it clear that the '80s would be the decade of the arcade.

Developed by Namco and published in America by Midway (two companies that would become arcade juggernauts), Pac-Man revolutionized arcade games in several essential ways.

Pac-Man was the first mascot character in gaming, hitting the scene years before characters like Mario and Sonic. It also featured some of the earliest video game cutscenes.

The game was one of the first to appeal to both men and women: the game's creator, Toru Iwatani, wanted to create a game that wasn't based on violence or sports in the hopes that such a game would get women into arcades.

Evolving Playstyles

Pac-Man brought a unique game genre into arcades: the maze chase; it was very different from the shooting and racing games that preceded it, and as the Golden Age wore on, many more new genres would arrive.

One great example of this was Donkey Kong, which introduced many people to the platformer genre--a style of game that remains popular to this day. Like Pac-Man, Donkey Kong was an arcade titan with an enormous legacy.

Konami released Scramble in 1981, which is considered the first side-scrolling shooter. This was hugely influential, with side-scrollers becoming a staple of gaming until the advent of three-dimensional consoles.

The journey brought digitized sprites to the arcade in 1983; that same year, Cinematronics released Dragon's Lair, the first game to use cel-animated video (with art by renowned animator Don Bluth).

Puzzle-platformers like Bubble Bobble, adventure games like Gauntlet, beat-'em-ups like Double Dragon, and more were all released throughout the '80s.

At the same time, pre-existing game genres were continually refined throughout the decade.

Namco's Pole Position, from 1982, was not only one of the most popular racing games ever, but it also introduced 16-bit graphics to the arcade. Finally, in 1981, Defender introduced more complex control schemes to the world.

Street Fighter Enters the Fray

As the '80s drew to a close, so too did the golden age of arcade games. That doesn't mean that arcades disappeared, though--far from it. The early '90s saw the release of a game that rocked the arcade world.

In 1991, Capcom released Street Fighter II, a game that many still consider the pinnacle of the fighting game genre.

Fighting games existed before Street Fighter II, but none had ignited the competitive scene as this release did. It changed everything by featuring a six-button control scheme, a wider variety of special moves, and more.

During the golden age of arcade games, competitions over who could get the high score in games like Pac-Man. As Street Fighter's popularity grew, competition in the arcade space became more direct.

The tight controls and deep strategy of Street Fighter II and its two-player versus mode made it the perfect game for head-to-head tests of skill.

This led to the development of a vibrant fighting game community that persists to the modern day. Of course, the runaway success of Street Fighter II led to a boom in fighting game development. As a result, several new fighting franchises emerged, including Tekken and Mortal Kombat. 

The Arcades of Today

While the fighting game craze helped arcades persist through the '90s, their popularity steadily declined. By the early 2000s, game consoles were more commonplace, eliminating the need for arcades.

In addition, players were interested in longer narratives and more complex gameplay--things that arcade games aren't designed to provide. Finally, the rise of online play services like Xbox Live also contributed to the arcade decline.

Arcades found a way to bounce back, though: they expanded their options. Many arcades started to offer food and drink in addition to games and featured tickets and prizes.

Today, there are massively successful restaurant chains that incorporate arcade games into their buildings. They offer families a place to get a good meal as well as entertainment.

Arcades are also experiencing a resurgence due to nostalgia. The kids who grew up in the '80s and '90s have treasured memories of going to the arcade, and they're opening their own arcades to cater to their peers.

Since many of these arcades are aimed at adult audiences who grew up on arcade games, they also offer alcohol, leading to the term 'barcade.'

Barcades across the nation offer classic arcade titles and brand-new games that keep arcade traditions alive and well. But the main factory in the growth has been Family Entertainment Centers which continue to evolve to include miniature golf, climbing walls, laser tag, VR, batting cages, ropes courses, and of course video games.

The current landscape of video arcade game manufacturers includes a robust lineup of companies including Raw Thrills, LAI Games, Baytek Entertainment, ICE Games, and more.

Remembering the History of Arcade Games

Although arcades have evolved into Family Entertainments Centers there is still a fondness for classic arcade games. Titles like Donkey Kong and Mortal Kombat are revered for their impact on the industry.

It's impossible to overstate the way that arcade games helped gaming grow--you can't discuss the rise of video games without first talking about the history of arcade games.

Arcade games continue to be a popular form of entertainment. Want to know more about how arcade games can help your business? Contact us today!

1 Comment:

  • Hey all,

    I’m surprised you didn’t mention music games, which saved arcades in the late 90’s to 2000’s , and powers most hardcore arcade communities today. You couldn’t move in the early 2000’s for DDR hype. Arcades, bowling alleys and seaside resorts were packed. And this time, unlike Street Fighter, it was mixed, male & female.

    I feel there’s a big disconnect between the industry and it’s players – Game consoles definitely affected the decline but it was more that managers were salesmen and not gamers themselves. Tournaments, social media and interaction with players keeps independent chains strong.

    Because of music games, kids who grew up in the ’00s and ’10s will also have strong memories. But I feel they are the most overlooked demographic of gamers in the locations that should be looking after them.

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